Codename: Calculi
Well, as you may have noticed, I don’t update this in ages. There is a reason for that: friday night, feeling a terrible, terrible pain on my stomach, I was rushed to the hospital where I was diagnosed...
View ArticleNew Screenshot
I have worked on the game tonight more than this whole week. I hope this means I’m getting back to work just like before. What’s new? A larger play area, a construction menu, the AI towers, and the...
View ArticleAnother Screenshot
I’m back baby! As always, just click to enlarge. It’s 5 am so I’m heading to bed. Tomorrow I’ll explain all the new things you see above
View ArticleProgress and screenshots
Below you’ll find two screenshots, the first is the game running for 10 hours The second is the newest version of the game, also running for a while. Unfortunately, my computer broke and I wasn’t able...
View ArticleCreating a GUI Module
First of all, I’m not sure if this has been done already by someone in the BlitzMAX community, since I didn’t search for one. It’s very likely that it exists, but even so, I decided to create my own...
View ArticleQuick Update
Hey, just to let you all know that the game is still in progress. I have finished the GUI module a while ago, and it’s working perfectly. I also implemented it in the game, made the options menu, and...
View ArticleNews And Screenshot
Well, I haven’t touched the game code in quite a while. I got back to it today since I need to finish the beta soon to use as a more accurate showcase of how the game is doing, so we can try to get...
View ArticleStory Mode
Sorry for the late update, I’ve been away. I don’t really remember if I posted this, but Survival Mode is ready and working. At least a prototypical version for the 0.6 beta. So, I began working on the...
View ArticleNew Message Style
Well, today I realized something very important: LD is an action game, you won’t have time or patience to read huge messages during the game. So I changed the whole message style to a small bar across...
View ArticleDefender Mode
Well, it took me a while to update this, I’m sorry. I have been working on the game and in a couple side projects, but also spending time getting our project ready to enter it for incubation at my...
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